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Scaling Research Beyond the Product Team

A public playbook and a lightning talk for third-party MetaMask Snaps developers

Overview

Role: Senior UX Researcher
Team: MetaMask Snaps Product, DevRel, Marketing
Timeline: Q1 2024, culminating at ETH Denver
Product: MetaMask Snaps developer ecosystem

The Problem

MetaMask Snaps only succeeds if third-party developers build extensions people trust enough to install. Most of those developers have no research function of their own: no time, no budget, no researcher on staff.

My Approach

I built two artifacts from the same body of research, designed to work independently of each other.

The first was a one-page public guide, Snaps & User Research, condensing our findings into something a solo developer could act on in ten minutes: what research is (and the myths that keep people from doing it), when to run which method, and with key findings I discovered conducting internal research.

The second was a lightning talk at the Snaps Builder's Meetup during ETH Denver 2024, live to a room of the developers this research was actually about. I followed it with open 1:1 office hours for anyone who wanted to talk through their own Snap.

What Worked

  • The "myths vs. reality" framing lowered the barrier. Developers who'd never run a study stopped treating research as academic and started treating it as something they could do that afternoon.

  • Concrete findings beat abstractions. Naming specific install friction (CPU load, crashes, unclear onboarding) gave people something to fix.

  • Office hours turned a talk into a relationship.

What I Learned

  • Developers needed a different on-ramp than PMs or designers: less methodology depth, more "here's literally where to start."

  • The written guide had to stand entirely on its own. Most builders would never see the talk, so neither artifact could lean on the other for context.

  • Security kept surfacing as the real adoption blocker, ahead of usability. That reframed the guide's advice: the highest-leverage thing most builders could do wasn't a UI fix, it was making their credibility legible.

Why It Mattered

A single researcher can't sit in on every design decision. This project was a bet that research scales further as a capability other people can practice than as a service one person delivers. The guide and the talk were an attempt to hand that capability off.